Monday, March 25, 2013

Blog #9: Landscapes in Video Games part 3

Gears of War will be the second game I talk about.

The Aesthetic approach to this game is very unique.  This game takes place in a post-apocalyptic world in which humanity is struggling to survive.  The landscape echo’s the games setting.  The architecture built by man sinks into the landscape and becomes run over by nature.  In the picture above an abandoned cabin falls apart and becomes one with the scenery that surrounds it.

This game brings an interesting question to the table, what would the land we currently occupy look like if they were abandoned?  Throughout the game players encounter cities, towns, and other man-made structures that have molded together and become one with the landscape.

The environment is this game has a very interested approach to aesthetics.  Without a virtual world is would be very difficult to display our cities becoming one with nature.  The virtual world offers us an opportunity to explore environmental landscapes that would not be feasible in the real world. 

Here are a few more images that really highlight the nature of this aesthetic approach.

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